Source code for gtsimulation.pusher._vay
import numpy as np
from numba import jit
from gtsimulation import GTSimulator
from gtsimulation.common import Constants, Units
[docs]
class VaySimulator(GTSimulator):
[docs]
def AlgoStep(self, T, M, Q, V, X, H, E):
if M != 0:
q = self.Step * Q / 2 / (M * Units.MeV2kg)
c = Constants.c
Vp, Yp, Ya = self.__algo(E, H, M, T, V, q, c)
else:
Vp, Yp, Ya = V, 0, 0
X_new = X + Vp * self.Step
return X_new, Vp, Yp, Ya
@staticmethod
@jit(fastmath=True, nopython=True)
def __algo(E, H, M, T_particle, V, q, c):
H_norm = np.linalg.norm(H)
Y0 = T_particle / M + 1
if H_norm == 0 and np.linalg.norm(E) == 0:
return V, Y0, Y0
Ui = Y0 * V
Ui_hs = Ui + q * (E + np.cross(V, H))
U_ = Ui_hs + q * E
T = q * H_norm
T_v = T * H / H_norm if H_norm > 0 else np.zeros(3)
U = (np.dot(U_, T_v)) / c
Y = np.sqrt(1 + np.linalg.norm(U_) ** 2 / c ** 2)
S = Y ** 2 - T ** 2
Y_s = np.sqrt(0.5 * (S + np.sqrt(S ** 2 + 4 * (T ** 2 + U ** 2))))
Y_hs = 0.5 * (Y0 + Y_s)
t = T_v / Y_s
s = 1 / (1 + np.linalg.norm(t) ** 2)
V_s = (s * (U_ + t * np.dot(U_, t) + np.cross(U_, t))) / Y_s
return V_s, Y_s, Y_hs